#pragma once

#include "D3DApp.h"
#include "D3DUtils.h"

class TextApp: public D3DApp
{
public:
	TextApp();
	TextApp(HINSTANCE hInstance, std::string winCaption);
	~TextApp();

	LRESULT MsgProc(UINT msg
		, WPARAM wParam
		, LPARAM lParam);
};

